Well, it took me a good three and a half weeks of on again and off again work but I've finally finished the soundtrack to Wolfenstein: The Old Blood. One reason it took a while was because some of the tracks—mostly the combat/broadcasting alarm tracks—consists of anywhere from 2 to 15 parts. You can tell while playing the The Old Blood that the combat tracks are mostly made up of smaller portions because when the fighting is over, rather than having a track fade out, the track ends with a stinger. In keeping the combat loops so short, they can just transition to the ending cue whenever the battle ends. So, that took some time to splice together to simulate the way it's heard in-game.
Another reason it took a while was that the track titles were in numerical order - track 09335 was towards the beginning of the game and track 15103 was towards the end. Like any other extraction I've done without titles on the files, it's a cumbersome process. The Best way to go about it was to play through the game and when I heard the music, note where I was or what event was occurring at the time and then tag the track accordingly.
I think this is the first time, in a game or movie, that I've heard a violin or cello used in an aggressive, hard rock fashion. When you listen to some of the Broadcasting Alarm tracks, you'll see what I mean. You hear fret slides, palm muting, all sorts of different techniques. It sounds pretty darn cool!
I wanted to do this because I wasn't able to find a decent audio rip of the game. I ultimately came away with 97 tracks in my version(including all of the throwback NIGHTMARE levels) and most of the other rips online I've seen only had 35 tracks at the most. So it's safe to say that there was quite a few tracks were missing.
I was left with a lonely three tracks that I couldn't find anywhere in the game. They may just be unused tracks? I'm not sure. So, I placed them at the end of the soundtrack(94-97).
If you haven't played The Old Blood yet and were on the fence, It's a very solid FPS. The gameplay feels tight, the music can be emotional or strikingly eerie/nerve-racking at tense moments, the voice work is solid and if you want a real challenge.. play it on ÜBER difficulty ;).