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Super Mario All-Stars Soundtrack

Super Mario All-Stars was released in July of 1993 for the Super Nintendo System and the soundtrack was composed and arranged by Soyo Oka—with most of the original composition credit going to Koji Kondo. The score for the game is essentially an enhanced version of the source material from the original Super Mario Bros. games, with some additions that were not in the original games such as the "Bowser" and "Last Battle" themes for Super Mario Bros. and "Princess Toadstool's Message" and "Bowser's Message" for Super Mario Bros. 3 for example. I'm not sure if I enjoy the enhanced versions more than the originals overall but there are a handful of tracks that I like more than the original versions.

I placed the tracks in the order that you hear them in-game—with the exception of the fanfare cues, which I placed at the end of each score—and I titled the tracks beginning with the game they're from(i.e. Super Mario Bros. 2 - Wart,  Super Mario Bros. 3 - Fortress), to simplify identification. There were some duplicate tracks, such as the "Invincibility Themes" for all three games, which are identicle to one another so, I only included one of them in this case.  I noticed that The Lost Levels Ending track and the Super Mario Bros. Ending track do sound pretty much the same but at 40 seconds in on The Lost Levels Ending the pitch deviates from the SMB version. I looped each track at least one, there are some very short tracks that repeat just 15-20 seconds in and in that case, I looped those tracks a couple times to stretch the length to just about a minute long.

So, there we have it. Super Mario All-Stars Soundtrack includes 95-tracks and both the FLAC and MP3 versions are uploaded.


The Legend of Zelda: A Link Between Worlds Sound Selection

The Legend of Zelda: A Link Between Worlds Sound Selection was released in November of 2014 as a Club Nintendo reward in Japan; it was also released in January of 2015 for Nintendo Club members of Europe with a slightly different title: The Legend of Zelda: A Link Between Worlds Original Soundtrack. The soundtrack was composed and arranged by Ryo Nagamatsu(along with a few tracks originally composed by Koji Kondo & Akito Nakatsuka), known for his fantastic work on games such as Super Mario Galaxy 2, Mario Kart Wii, Mario Kart 8 and Super Smash Bros. for Wii U/3DS.

The Soundtrack is no longer available as Club Nintendo is no more, but there are still a handful of physical copies for sale on ebay(some brand new, some used) going from $40-70, in case anybody is interested. The Legend of Zelda: A Link Between Worlds Sound Selection is uploaded to the archives. Enjoy!

New Super Mario Bros. DS

New Super Mario Bros was released in 2006 for the Nintendo DS and the original score is composed by Asuka Ota and Hajime Wakai. This was my first MIDI file game audio extraction and it took a bit longer to do than I originally thought, mainly because the instrument samples need to be synched properly with the MIDI sound files and if they're not.. what you end up with just sounds ridiculous(I admit, I got distracted more than once just playing around with the sound samples). Once I got the syncing routine down packed, it was just the matter of the usual editing, finding the loop points and labeling each track.

The tracks weren't that difficult to organize, considering most of the default track titles at least gave an indication of where they would play, such as "NCS_BGM_VS_SHUFFLE(VS. Mode Minigame Shuffle)" or "NCS_BGM_VS_REVERSI(Bomb-omb Reverse)".  There were a handful that were not as clear-cut, such as "NCS_BGM_CASINO3(Wanted!/Mario's Slides)" or "NCS_BGM_MINICOIN(Whack-a-Monty/Hide and Boo Seek/Coincentration)" but even with considering those tracks, the labeling process was mostly straightforward(thankfully). There were some redundant tracks but with different files names such as "NCS_BGM_VS_SELECT" and "NCS_BGM_VS_DICISION". So, when I came across tracks like those, I only included one of them rather than both. The quality of the soundtrack is one of the best I've heard.

For VS. there are only two tracks that play during a match, the VS. Grassland Theme  and VS. Snow Theme Underground. Nomatter which VS stage is played: Grass, Ice, Pipe or Castle stages. Those two songs are the only ones that play—just incase somebody thinks tracks were omitted. There is an unused Credits track, which I found interesting.. It seems like it was used for the beta version but it was left in the game files.  I didn't include any of the sound effects(jumping, hitting blocks and so fourth) but I did include the short jingles from the main game, minigames and vs. matches—basically anything with music.

I am glad I finally got around to doing this soundtrack because it really is one of the better—if not the best—soundtracks from the New Super Mario Games. The track "Castle theme" has been one of my favorits since I first played NSSB years ago, it is such a great piece of music and my favorite of the "Castle Themes" from any Super Mario game.

So, there it is. Uploaded in both FLAC and MP3 which were directly converted from the original files. Enjoy.


The Music of KILLER IS DEAD is a promotional album that was included with the North American Premium Editions of KILLER IS DEAD which was released in August of 2013. The music in the game is composed by Akira Yamaoka(known for the Silent Hill Series, Shadows of the Damned) and contains 25 tracks. It's interesting because when I first listened through the album—before I realized who composed the music—I was thinking to myself, "Hm, some of these tracks remind me of Silent Hill.." It's a different, up-beat style of course in KID but there are bits and pieces that resemble the past Silent Hill scores throughout the album. You'll find The Music of KILLER IS DEAD in the archive.

The Legend of Zelda: Symphony of the Goddesses

Just a quick heads up for any fans of video game music out there reading this(which is most likely 100% of you) The Legend of Zelda: Symphony of the Goddesses has announced it's 2017 tour dates for it's revamped concert! They've included new movements from Skyward Sword and the brand new Breath of the Wild. Here's a quick description of the show and the new tour dates and locations below. You'll find more information on the official website here.

"The Legend of Zelda: Symphony of the Goddesses is returning in 2017 with an updated orchestral adventure. The show will feature an all new movement from Skyward Sword, a much-anticipated Breath of the Wild arrangement, and the return of a classic that might just make some wishes come true!

Celebrating 30 years of stirring virtual adventure and memorable soundtracks with live orchestral renditions directly approved by franchise producer Eiji Aonuma, The Symphony of the Goddesses is now in its fourth season. The two-hour concert comes to life with a 66-piece orchestra, 24-person choir, and a reimagined score that draws from recent and requested Zelda games, including A Link Between Worlds, Twilight Princess, and the remake of Majora’s Mask, while still paying homage to such classics as Ocarina of Time and A Link to the Past. The concert’s five-movement symphony regales ears with Nintendo composer Koji Kondo’s original music, recalling moments of Link conquering dungeons, running through forests, and struggling to decide what color tunic to wear. Throughout the evening, a video collage syncs up with the adventurous tunes to spotlight exciting moments from the venerable franchise."