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Animal Crossing - Your Favourite Songs - Original Soundtrack

Animal Crossing - Your Favourite Songs - Original Soundtrack became available in December of 2009 in Europe exclusively. It was available from the Nintendo of Europe website for the Club Nintendo Rewards Program, redeemable for 2,000 Stars but It is no longer in-stock on the website. The album was put together from a survey taken online from the Nintendo website. It contains K.K. Slider Classics, original game tracks from various Animal Crossing games and 3 bonus track at the end of the album: K.K.House (Club Version), Shrunk's Dream, and Town Square (K.K. Live Version). It's uploaded in both FLAC and MP3 formats.

Half-Life: Opposing Force

Half-life: Opposing Force uses the same soundtrack as the other Half-Life expansion developed by Gearbox, Half-life: Blue Shift. There was no complex extracting or decoding for this one, the music files are readily available for anyone in the media folder of the gearbox game files but one thing I found odd is the numbering of the tracks. The first track you hear in-game during the opening cinematic inside of the military helicopter is "Scientific Proof" which is numbered as Audio Track 02..  I did some searching on various forums and found bits and pieces of information—though not very clear—that the original soundtrack by Chris Jensen was dropped when the game was uploaded on Steam. So, I found my old physical Opposing Force disc and ripped the music off it and the numbering is the same as the Steam game files, "Scientific Proof" is still track 02 and there are no missing tracks on there. I saw that there were a couple of tracks written by Jensen that were used for Half-life 2 Trailers but I'm not interested in them for the sake of this soundtrack. I just re-named Scientific Proof as Track 01 and went on from there.

I included two short additional tracks as well, the civilian and marine victory themes for capture the flag multiplayer(which were in mono so I converted them to stereo). I labeled the tracks according to the titles that were applied when ripping the audio from the CD to my computer, it's mostly the same as the titles you see on other sites but combines both the titles for Opposing Force and Blue Shift(example: 04 - Spooky Oozings AKA Listen).

 

Mario Basketball 3on3 Original Soundtrack

Mario Hoops 3on3(also known as Mario Basketball 3on3) was developed by Square-Enix and was released for the Nintendo DS in 2006; the game has also just become available recently for the Wii U via digital download for $9.99. The music for the game was written and arranged by Masayoshi Soken from Square-Enix. The soundtrack was released only in Japan and is increasingly becoming an out-of-stock item from Japanese outlets such as PlayAsia, YesAsia, ect. And while you can find a used copy or two on ebay, they're going for $70-80 a pop.

The Official CD Release for Mario Hoops is slighty enhanced from the game version, the instruments and vocals are clearer compared to the muffled nature that the small Nintendo DS speakers produced. The Mario Basketball soundtrack is definitely a catchy one, if you're looking for something with fun vocal tracks and remixes of some classic Mario tunes.. Give it a listen.

Zelda II: The Adventure of Link

Zelda II: The Adventure of Link(I keep wanting to call this "The Legend of Zelda II") was released in September of 1988 for the NES and is composed by Akito Nakatsuka. I exported the tracks from the .nsf(NES Sound Format) file and came away with 31 tracks; half of them are music tracks and the other half are fanfares and sound effects. I edited, amplified and looped each of them(sound effects are played twice).  I didn't include the short or duplitcate tracks. There are two version of the Overworld Theme, Great Palace and Palace Theme; one has an intro and the other doesn't—I included the versions with an introduction. I also left out a handful of sound effects that aren't jingles or fanfares and considering most of the sound effects are played at various moments throughout the game.. I decided not to label them. They're just displayed as "Sound Effect 24-48" at the end of the soundtrack.

And I'm glad to announce that this is the first soundtrack that we uploaded in both FLAC and MP3. Enjoy!

Star Wars: Knights of the Old Republic II - The Sith Lords

Star Wars: Knights of the Old Republic II - The Sith Lords was released on December 6th of 2004 and the soundtrack is composed by Mark Griskey. The soundtrack was originally very low quality, it was recorded in mono(not stereo) at 10kHz. Thankfully, Obsidian released a patch upgrading the music to stereo quality but the bitrate of the files themselves are still 128kbps. So, we took great care in improving the sound quality and performing the usual looping(where necessary), fade-out and so on. I've listened to quite a few different game extractions on youtube and I'm proud to say, I think we have the best quality out there for this one.

There were still some tracks that were in Mono, so I had to convert them to Stereo(such as M4-78 Version 2, Cantina Bar Beat, and Cantina Jazz) and those tracks—even though they sound much improved from the source—don't have the crispness that the rest of the tracks have.

Instead of placing the tracks in the order they are heard in-game like we usually do, we decided to place them in the order they appear in the music menu of KOTOR II and use those titles for the appropriate tracks to save time and use the official titles.  With the exception of Trayus Core, Polar Plateau and the M4-78 tracks since they do not appear in the music menu of the game.

There were also a fair amount of redundant tracks such as mus_s_darkside and mus_s_kreiaevil—with the latter in mono instead of stereo. So, we left the lower quality versions out of the score.

I didn't bother with the .bnk cutscene files because there are too many sound effects scattered throughout but the short cues at the end of the soundtrack are heard during the cutscenes(68-Miscellaneous is used in the movie file KhoMov04, mus_sbat_900 is heard in movie file KhoMov03 and so on). as well as other moments in the game.

There are a lot of ambient tracks in the games files as well but I only included two, the Dantooine and Ebon Hawk Ambience tracks. There's no reason I picked these tracks but I figured I'd pick at least two ambient tracks. I didn't want to include all of them since there's no music, it's just birds chirping, wind blowing, ect. I didn't include sound effects either because I wanted the focus to be on the music.

Lastly, there are some songs included that go unused in-game. Such as mus_a_800b which was going to be used for the droid planet M4-78—one of the reasons it was cut from the game was that Lucasarts wanted the game released by Christmas of 2004 and so Obsidian had to cut it from the game to make that date work.

And that's about it. We have a couple other projects in the works so we'll be uploading them as soon as they're ready.

*UPDATE: Apparently the album art wasn't applied to all of the tracks but that's fixed now.